// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once
#include "CoreTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Sections/MovieSceneCinematicShotSection.h"
#include "SmartMovieSceneCinematicShotSectionExtensions.generated.h"


/**
 * Function library containing methods that should be hoisted onto FMovieSceneBindingProxies for scripting
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartMovieSceneCinematicShotSectionExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
	UFUNCTION(BlueprintCallable, Category=Sequence, meta=(ScriptMethod))
	static void SmSetDisplayName(UMovieSceneCinematicShotSection* Section, FString Name);

	UFUNCTION(BlueprintCallable, Category = Sequence, meta = (ScriptMethod))
	static FString SmGetDisplayName(UMovieSceneCinematicShotSection* Section);
};